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SolidWorks 2011 - What’s New in Model Display

This issue of esprit includes solidworks 2011 what’s new in MODEL DISPLAY. The whats new of solidworks 2011 has some big changes in photoview 360 and other changes in accessing the same.

This chapter includes the following topics :


The SolidWorks® DisplayManager is the central location for managing appearances, decals,scenes, cameras, lights, and Walk Through. Use the DisplayManager to view, edit, and delete display items applied to the current model.
On the Manager Pane, click the DisplayManager tab.



All appearance functionality, including controls previously available only in PhotoView or
PhotoWorks™, is now available in SolidWorks Standard. The DisplayManager lists the
appearances applied to the currently active model. You can also save custom appearances in SolidWorks Standard.

On the DisplayManager tab, click View Appearances.



The DisplayManager is the central location for managing all aspects of lighting, including lighting controls that are available only when PhotoView is added in. The DisplayManager lists the lights applied to the currently active model. Controls for shadows and fog now provide a stronger integration with PhotoView. Light intensity is controlled with wattages.

Lighting controls are separate for SolidWorks and PhotoView 360. By default, point, spot, and directional lights are on in SolidWorks. Scene lighting is not possible in RealView, so you often need to illuminate models manually.

By default, lighting is off in PhotoView. With lights off, you can use the realistic lighting provided by scenes, which is usually sufficient for rendering. You typically need additional lighting in PhotoView to illuminate occluded spaces in the model.

The icons for specific lights in this image from the Scene, Lights, and Cameras pane of the DisplayManager have the following meanings:






Scene functionality is enhanced to allow full control of the scene that is visible behind the model. The DisplayManager lists the background and environment applied to the currently active model. The new Edit Scene PropertyManager, available from the View Scene pane in the DisplayManager, lets you size the floor, control the background or environment, and save custom scenes.

On the DisplayManager tab, click View Scenes, Lights, and Cameras . Scenes are simplified and now consist of the following:

A spherical environment based on a preset scene or image you select is mapped around the model.
A 2D background that can be a single color, a gradient of color, or an image you select. Although partially obscured by the background, elements of the environment are reflected in the model. You can also turn off the background and show the spherical environment instead.
A 2D floor on which you can see shadows and reflections. You can change the distance of the model from the floor.
  The Insert Picture functionality is removed. Background images in legacy models are discarded and are not displayed. You can use the Edit Scene PropertyManager to add a background image to the scene.To save a custom scene, click Save Scene on the Advanced tab of the Edit Scene PropertyManager.



Decals are now part of SolidWorks Standard. Use the DisplayManager to view and manage decals applied to the current model.

On the DisplayManager tab, click View Decals.



Photo View 360

PhotoView 360 is now the standard photorealistic rendering solution for SolidWorks. PhotoWorks is no longer supported. Rendering capabilities are the same as in previous releases. The underlying technology has been updated to enhance the user experience and the final results.

Available in SolidWorks® Professional and SolidWorks Premium.
Add in PhotoView 360 and select actions from the PhotoView 360 menu or from the Render Tools tab of the CommandManager.

PhotoView Integrated Preview

You can preview a rendering of the current model within the SolidWorks graphics area. To start the preview, with PhotoView added in, click PhotoView 360 Integrated Preview.


PhotoView Preview Window
The PhotoView Preview window lets you anticipate how changes to a SolidWorks model affect the final rendering of the model.

With PhotoView 360 added in, click PhotoView 360 > Preview Window.


Animations are rendered using PhotoView. Right-click the Motion Study tab and click Create New Motion Study.

PhotoView Support on 64-bit Computers
Native support for the PhotoView 360 application on 64-bit platforms lets PhotoView use all available system memory.

Working with Appearances and Rendering a Model

In this example, you use the DisplayManager, change appearances on a model, and add a decal. If you have installed SolidWorks Professional or Premium, you make further adjustments to lighting and scenes before completing a final render.

Learning About the DisplayManager
To start working with the model:

1. Open install_dir\samples\whatsnew\display\tractor_in_box.SLDASM.
2. In the Manager Pane, click the DisplayManager tab..

The DisplayManager catalogs the appearances ; decals ; and scenes, lights, and
cameras applied to the model.

3. Under the DisplayManager tab, click View Appearances.

4. In Sort order, select Hierarchy.

5. Expand Face.

The black appearance is applied to faces of the box. Expand the black appearance
to see where it is applied.



Adding and Editing an Appearance.
In this section, you add an appearance to a part in the model and edit the appearance.

1. Open the box part in its own window. In the graphics area, right-click the black box and click Open Part (Context toolbar).
You want to change the appearance of the inside of the box only. By default, in assemblies, appearances are applied to components, overriding part appearances. You edit the part to gain more control over where to apply the appearance.
You want to change the appearance of the inside of the box only. By default, in assemblies, appearances are applied to components, overriding part appearances. You edit the part to gain more control over where to apply the appearance.
2. In the Task Pane, on the Appearances, Scenes, and Decals tab , click Appearances > Plastic > Textured.
3. In the bottom pane, Alt + double-click PW-MT11010 to apply it to the entire part and to open the Appearance PropertyManager.  
4. In the PropertyManager, edit the appearance:

a) On the Color/Image tab, under Color, change the color to medium grey.
b) Click Advanced.

c) On the Illumination tab, set Specular Amount to 0.10 to create a matte
appearance that reflects almost no light.

d) Click ok.

5. Review your work:

a) On the Appearances pane of the DisplayManager, in Sort order, select Hierarchy.
b) Expand Parts/Assemblies and Face.

The entire part has the PW-MT11010 appearance. Because the faces are highest in the hierarchy, their appearance, black, overrides the appearance at the part level.
  Adding a Decal
In this section, you add a decal to the part. In SolidWorks 2011, you can add decals without loading any add-in applications.

1. Zoom in to the small rectangular panel inside the front of the box, where you will place the decal.


2. In the Task Pane, on the Appearances, Scenes, and Decals tab , click Decals.

3. Drag the logo decal to the rectangle.


4. In the Decals PropertyManager, on the Mapping tab:
a) Select Fit height to selection.

The decal adjusts to fit the rectangle.
b) Click ok.


Changing Another Appearance on the Model

Return to the assembly and apply an appearance to the tractor.

1. Click Window > Tractor_in_box.SLDASM. If you are prompted to rebuild the model, click Yes.

2. Zoom in to the tractor.

3. Change the appearance of the rear exhaust pipe:
a) In the Task Pane, on the Appearances, Scenes, and Decals tab , click
Appearances > Metal > Chrome.
b) Drag burnished chrome to the rightmost stack.


c) On the popup toolbar, click Assembly.

4. Press F to fit the entire assembly in the graphics area. If you have installed SolidWorks Professional or SolidWorks Premium, then PhotoView 360 is available and you can continue to the next steps.

Preparing to Render: Working with Lighting and Scenes
So far, you have performed all steps in the SolidWorks software without adding in PhotoView 360. In preparation for rendering, add in PhotoView and use the Preview window to anticipate the effect of further changes.
1. On the Office Products tab of the CommandManager, click PhotoView 360 to add
in PhotoView.

2. Click PhotoView 360 > Preview Window. Arrange or resize the Preview window so that you can see the graphics area. While it is open, the Preview window remains on top of the SolidWorks window. Instead of opening a new window, you can also preview renders directly in the SolidWorks graphics area. Click PhotoView 360 > Integrated Preview.

3. The light inside the box is too dim. Adjust the lighting:
a) In the DisplayManager, click View Scenes, Lights, and Cameras .
b) Expand Lights. Right-click Point2 and click On in PhotoView.
By default, lights are off in PhotoView because scene lighting is usually sufficient to illuminate the model.

The PhotoView icon next to Point2 is enabled to indicate that the point light is on in PhotoView. The Preview window updates. The image in the graphics area does not change because your action does not affect SolidWorks.

c) Right-click Point2 and select Edit Point Light to increase the brightness of the light.
d) On the Basic tab, select Keep light when scene changes.
e) On the PhotoView tab, under PhotoView controls, set Brightness to 0.15.
f) Click ok .

If you are not satisfied with the lighting provided by a scene, you can either adjust the lights in the current scene or try a new scene. Changing the scene removes all directional, point, and spot lights unless you select Keep light when scene changes in the PropertyManager for each light.

4. Change the scene to affect lighting and highlights.
a) In the Task Pane, on the Appearances, Scenes, and Decals tab, click Scenes Basic Scenes.
b) From the bottom pane, drag Backdrop - Studio Room into the graphics area. The Preview window updates.

Performing a Final Render
You are now ready to perform the final render.
1. Click PhotoView 360 > Final Render.
The Render Frame dialog box opens and rendering begins.
2. Click Save Image.
3. Browse to the directory, type a file name, and select the type of image to save.
4. Click Save.


Tips & Tricks
What’s new solidworks 2011

Defeature for Parts

With the Defeature tool, you can remove details from a part or assembly and save the results to a new file in which the details are replaced by dumb solids (that is, solids without feature definition or history). You can then share the new file without revealing all the design details of the model.


Sharing Equations Among Models
You can share equations and global variables among models. You export selected equations and variables from a model to an external text (.txt) file. Alternatively, you can build the text file manually using an application such as Notepad. Then you import information from the text file into other models. You can choose to link models to the text file, so that changes you make in the text file update the equations and variables in the models.

Variable Pitch Helix

You can define a Variable pitch helix by specifying Height and Revolution. Previously, only Pitch and Revolution and Height and Pitch were available for Variable pitch, and you could use Height and Revolution only when defining a Constant pitch helix.


More end conditions are available when creating a revolve feature.
New end conditions include:

  • Up To Vertex
  • Up To Surface
  • Offset From Surface

Automatic Recognition of Draft Features

FeatureWorks recognizes draft features during automatic recognition. Drafts were previously recognized only in interactive mode.

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